// use winit::{
//     event::*,
//     event_loop::EventLoop,
//     keyboard::{KeyCode, PhysicalKey},
// };

// TODO
pub fn run() {
    // env_logger::init();
    // let event_loop = EventLoop::new().unwrap();
    // let window = WindowBuilder::new().build(&event_loop).unwrap();

    // let _ = event_loop.run(move |event, control_flow| match event {
    //     Event::WindowEvent {
    //         ref event,
    //         window_id,
    //     } if window_id == window.id() => match event {
    //         WindowEvent::CloseRequested
    //         | WindowEvent::KeyboardInput {
    //             event:
    //                 KeyEvent {
    //                     state: ElementState::Pressed,
    //                     physical_key: PhysicalKey::Code(KeyCode::Escape),
    //                     ..
    //                 },
    //             ..
    //         } => control_flow.exit(),
    //         _ => {}
    //     },
    //     _ => {}
    // });
}
